A generated world
The land is procedurally generated. Coasts, wilds, and places to hold are composed for the journey, rather than laid out once and reused for every player.
Game · 02
A fantasy strategy game set in a Viking-inspired world. The land is procedurally generated, and the saga adapts to the choices a player makes.
The land is procedurally generated. Coasts, wilds, and places to hold are composed for the journey, rather than laid out once and reused for every player.
The story responds to the choices a player makes. What is remembered, and what is told next, follows those commitments.
It is a fantasy strategy game with a Viking theme. The fantasy is the frame. The decisions are the play.
Premise
01
A new geography for the campaign, with room for holds, routes, and wild ground.
02
Strategy decisions that are also story decisions. The saga keeps the ones you make.
03
Later chapters speak in the language of earlier acts, instead of a single fixed script.
Status: In development. Release timing, platforms, and pricing are not announced on this site.