Game · 02

Tales of Skjaldheim.

A fantasy strategy game set in a Viking-inspired world. The land is procedurally generated, and the saga adapts to the choices a player makes.

A generated world

The land is procedurally generated. Coasts, wilds, and places to hold are composed for the journey, rather than laid out once and reused for every player.

A saga that adapts

The story responds to the choices a player makes. What is remembered, and what is told next, follows those commitments.

Strategy, in a Viking key

It is a fantasy strategy game with a Viking theme. The fantasy is the frame. The decisions are the play.

Premise

The world is dealt. The tale is earned.

01

Land

A new geography for the campaign, with room for holds, routes, and wild ground.

02

Choice

Strategy decisions that are also story decisions. The saga keeps the ones you make.

03

Consequence

Later chapters speak in the language of earlier acts, instead of a single fixed script.

Status: In development. Release timing, platforms, and pricing are not announced on this site.